Click Nothing

design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Weblogs

  • So the other day I received notice from TypePad, where this blog has been hosted for nearly 20 years, that they were shutting down. I suppose that’s not a surprise, given that long(er) form writing on the internet seems to have largely collapsed since increasingly bite-sized social media platforms have taken over. Mostly I think…

  • Emeric Thoa, founder and Creative Director of French indie studio The Game Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how the financials seem to work out for different kinds of games – including his own…

  • In the beginning, there was nothing It's been a long time in coming, but I have finally put the finishing touches on the Click Nothing Tour 2009. It's going to be a long and complex one, but it should be fun. One talk, seven cities, ten days. The talk, as detailed in a previous post,…

  • So for those who missed it in the microsecond that it flew past on Twitter, I will be keynoting the GameX Industry Summit conference taking place in Philadelphia on Oct 24-25. Here are the working title and summary of the talk I plan to give: The Territory is not the Map: Hyper Realism and the New…

  • Finally, Jonathan Morin managed to find the time to put up his blog. For those who don`t know the name, he was the Lead Level Designer on Far Cry 2 and we worked very closely together on that title for three and a half years. Maybe you know him from solid talks he gave at…

  • So, what started as an experiment by Ben over at Sometimes Life Requires Consequence is starting to pick up steam. It's been tagged a couple times now at Game Set Watch and Kieron Gillen over at Rock Paper Shotgun blasted some buckshot his way in today's Sunday Papers. Already at least a couple other players…

  • Manveer over at Design Rampage threw up his Pecha Kucha style slides, notes and audio from his GLS talk about Ethical Decision Making in games. He makes more or less the same points that I made in a similar talk back in 2004, linked here as well as in the stack on the right. PK…

  • So last night I did my talk on 'The Next Generation of Gamer' at the IGDA Montreal chapter meeting. It was fun and I was glad to have a little more time to polish and practice it after having done the talk previously at Game Design Expo in Vancouver. A lot of people asked me…

  • Two smart posts over at Steve Gaynor's blog, Fullbright. The first is his thoughts on 'storymaking'. I think it's a pretty good overview of the different levels at which the player is making his own story. I have a long comment (not approved as of this posting) that breaks down some of my own thoughts…

  • Daniel Golding, over at Subject Navigator, brilliantly torpedoes my last post below the waterline by linking the 29 Blogs switched-on gamers should read. (and as a bonus, there aren't 29, but 39) In most cases he links not only the blog, but one or more of the most important posts of the past year from the blog.…