Click Nothing

design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Weblogs

  • So for those who don't know, I've been on vacation. In fact, I have just gotten home from being on vacation from my vacation. Even better, that nested vacation followed hard upon a vacation nested in my honeymoon nested in my vacation. So it has been a long time chilling out for me. Prior to…

  • So I didn't really want to muddy up the stats we were collecting and tracking for this during the actual development of it, but for those who never found it, we were maintaining a fictional blog for the character of the journalist Reuben Oluwagembi who you meet in Far Cry 2. The blog was loosely…

  • So this post marks two awesome simultaneous events. First it is my 100th post on Click Nothing in just over 3 years. That puts me at not-terribly-respectable-but-not-terrible average of about one post every 10 days. When I started I had hoped to post minimum once a week, and there’s no denying that I have enough…

  • Pat Redding is the Narrative Designer on my project, and he gave a wicked talk at GDC about the narrative design of Far Cry 2. He has recently put his slides up for anyone interested, and they are annotated with the text of what he said, meaning they’re actually usable. This is must-have info for…

  • Although I have not seen the presentation myself, nor had the chance to look at the slides and notes, Pat is back from Austin and he’s posted the materials from his talk. By all accounts it went well, hopefully we’ll find an hour when we’re not putting out fires (or starting them) so he can…

  • But Pat is. Pat is the Narrative Designer on my project, and has been busting his ass for the last 2+ years to do all the nuts and bolts work of making this crazy dynamic interactive narrative we dreamed up for Far Cry 2 actually work. He’ll be sharing some (but nowhere near all) of…

  • Smarty-pants Jane over at Game Girl Advance picks the bones clean on my last post and gets to one of the points I only managed to gloss over – that of procedural literacy and how us folks who create in this medium need to be ‘literate’ in the ‘language’ of systems before we can express…

  • David Jaffe blogged about the review Gamespot gave his newly released PS3 downloadable game Calling All Cars. I have to say that I know exactly how he feels because there was a pretty common consensus that Gamespot always lowballed the scores for Splinter Cell titles. Kasavin gave the original Splinter Cell an 8.6 when the…

  • Just yesterday I blogged that Patrick Dugan had provided a very insightful critique/analysis of the game Ayiti: The Cost of Life, and I complained that it was "a shame more games are not reviewed or critiqued with such insight". Next thing you know, Jurie, over at Intelligent-Artifice points to Ian Bogost’s brilliant critique of Bully,…

  • Jason Della Rocca has moved his blog Reality Panic, and in the process has done a redesign of the site. I will miss the giant robot.