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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Wii
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A couple little news items that made me laugh and cry this week. First is the Wall Street Journal covering so-called ‘Wii-elbow’. No other way to decribe it than a kind of culture shock arising from the collision between a bunch of fat, lazy pre-diabetics suddenly finding their sedentary life-styles in conflict with their insatiable…
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So I don’t actually have my Wii in my dirty little mitts yet, but I should tomorrow or at the lastest by mid-week. Ubi arranged to have a bunch of them ordered for employees, so I managed to get one through them. No bargain price or anything, but at least I don’t have to stand…
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Following up on my recent blathering-on about the Wii and about LiveMove, Patrick over at King Lud IC scratches his head about the business case for casual games on the Wii. I’m about as far as one can be from a casual games developer. I think the kinds of numbers he’s talking about are close…
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Following up on my last post about the dev tools for Wii, here is a cool link I found on Robin’s blog. I’m not one to cruise the sites of the hardware manufacturers, but I’m glad I did. This reminds me of me my first Wii experience which, sentimental as it is, I will share…
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Ai Live, LiveMove is apparently the application in the Wii SDK that allows designers to simply record their movements as input data for the Wii. Here’s a video that demonstrates it. Here is a video of the demonstration, and hot damn is that some cool shit. Of course, thinking about it after seeing it, I…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…