Following up on my recent blathering-on about the Wii and about LiveMove, Patrick over at King Lud IC scratches his head about the business case for casual games on the Wii. I’m about as far as one can be from a casual games developer. I think the kinds of numbers he’s talking about are close to what the teams I’m used to spend on dinners at the office over the course of production, and if that’s the case, then hell yeah, there’s a huge pile of money to be made there.
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…






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