So for those who don’t already know, my game grabbed the cover of PC Gamer (US) for our exclusive unveiling. It’s the October Issue, on shelves now. It’s packed with details, well written, and I think the smart lay-out really leverages some of the look and feel elements we’re shooting for in the game, which is even better.
Aside from the article, though, the part of the issue that really grabbed my attention was Greg Vederman’s opening Letter From The Editor, where he says:
As inspired and multilayered as FC2’s premise is, and as thrilling as it will no doubt be to experience… will it be art? Will it have the power to affect you emotionally on anything other than a surface level? Probably not.
Sweet. That looks pretty much like a gauntlet on the floor to me. The fact that people would even ask this question is a major step forward for the entire industry in my opinion, and I’m pretty flattered to have my game be the deer-in-the-headlights on this. It’s just not that long ago that editorials from the biggest magazines on the market were still exclusively concerned with how many players such-and-such-titles online modes would support.
Making a game that affects players emotionally on something other than a surface level is pretty much my job. It’s what I do – or what I’m supposed to do, anyway. I never said it was easy, and I never promised I would succeed, but I did promise I would try. So I’ll do my best, and we’ll see what Greg says when it’s finished.






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