If the player ever asks himself "I wonder if I can do X?", the answer had better be "Yes".
That’s one of the mantras of my design team. Basically it means that your game invites the player to ask questions about what he can and cannot do, and if you are inviting him to ask questions that you can’t answer, well, you’re not doing your job as a designer. In a sideways way, this concept ties all the way back to my first GDC talk back in 2004, and is pretty central to my design ‘philosophy’ if I have such a thing.
So I’m super excited that next week the Montreal IGDA Chapter will be hosting a presentation subtitled "Saying ‘Yes’ to the Player" by the Lead Programmer of Bioshock. I’m very excited to hear what he has to say.
For anyone who will be in th Montreal area, admission to the event is only $5 – and of course it’s free for IGDA members.






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