But Pat is.
Pat is the Narrative Designer on my project, and has been busting his ass for the last 2+ years to do all the nuts and bolts work of making this crazy dynamic interactive narrative we dreamed up for Far Cry 2 actually work.
He’ll be sharing some (but nowhere near all) of his insights Wednesday afternoon, so for those in the Austin area who are interested in how to look at narrative as a dynamic system rather than a static construct, check it out.
You’re going to have to learn this stuff eventually.






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