Randy is so frikkin' smart.
His latest column on Next-Gen dot biz is right on. In particular, I really appreciate this concise statement of one of the big challenges we face today as game designers:
Modern games, by contrast, teach us things like it doesn’t really matter which way you choose to go. That someone will always watch over you and check you’re OK. That there is an omniscient judge of your behavior who is generous with this information. That you should do what you’re told and get really good at it.
Anyway, the article is short, so you should read it. I won't try to rehash it here either… no point in cluttering up what Randy gives us so eloquently and concisely. I think Randy raises most of the important questions, and I sure as hell don't have answers. I do think, though, that if the people who are interested in tackling (and maybe one day even solving) these problems were to just try and take on one of them in their next game, we would have all of them solved in the next 3 years. So get to it.
I sent the article around to my design team and after reading it one of the guys on my team turned to me as said 'sounds like he wants to play Far Cry 2'. Well, I'd like to think we're trying to tackle some of these problems… but as I said, it's going to take a bunch of us attacking from different directions to gain any ground.






Leave a reply to Chris Goldie Cancel reply