So Far Cry 2 is on shelves now world-wide. I can see from the XBox dashboard that lots of my friends are playing the 360 version. Achievements are not only great for players, but for developers too as I can track where each of my friends is (more or less) in the gameflow by seeing which Achievements they've unlocked.
Looks like we're tracking to pull down an 86 to 88 aggregate rating depending on how you count it and where you look. I'm not at all happy with that, but I'll save the speculation as to the 'why'. Numbers aside, I've gotten a mountain of emails and read a good number of comment threads and posts that are talking about the game. For the most part people seem pretty blown away by the things we did well and a little frustrated at a couple of things we did badly.
One blog in particular had some cool discussion about the joys of fire, the pain of enemy repawning and the absurdity of buddies (as a result of lack of realization and iteration/polish time). Aside from the sassy-but-smart commentary on my game, I had some time to thumb through it and there is quite a lot of good stuff there on other titles and on the industry. I've linked Pentadact over on the right. Check him out.






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