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design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Honestly, as much as this is gonna look like a plug for all these interesting talks – mostly what this is, is easy access for me so I can see what talks I am going to and when becuase this is the easiest way to make this stuff quickly accessible from my phone.

Those of you who consequently get an endorsement – hey lucky you 🙂

(Parties, lunches and other stuff not listed for my own protection against the hordes of hot chicks who stalk me relentlessly, but also so I can crash your party without you knowing it in advance… that's right – I'm talkin' to you Microsoft!)

Monday, March 23rd, 2009

Game Design Workshop
Full Day Tutorial – (Two Days)
Date/Time: Monday (March 23, 2009), 10:00am — 6:00pm
Location (room): 2020, 2022, 2024

Tuesday, March 24th, 2009

Game Design Workshop
Full Day Tutorial – (Two Days)
Date/Time:  Tuesday (March 24, 2009)   10:00am — 6:00pm
Location (room): 2020, 2022, 2024

IGDA Members Party
Date: Tuesday, March 24th
Time: 8pm to 1am
Location: Westin Hotel, Metropolitan ballroom, 50 Third Street, San Francisco

Wednesday, March 25th, 2009

Fault Tolerance: From Intentionality to Improvisation
Speaker: Clint Hocking (Creative Director, Ubisoft)
Date/Time: Wednesday (March 25, 2009)   10:30am — 11:30am
Location (room): Room 2002, West Hall

Breathing LIFE into an Open World
Speaker: Scott Phillips (Design Architect/Lead Designer, THQ\Volition)
Date/Time: Wednesday (March 25, 2009)   12:00pm — 1:00pm
Location (room): Room 2020, West Hall

IGDA VIP Luncheon
Date: Wednesday, March 25th
Time: 1:15pm to 2:15pm
Location: Westin Hotel (aka The Argent), Metropolitan Ballroom III, 50 Third Street

Making Friends is Hard: Social Mechanics in Contemporary Design
Speaker: Alex Hutchinson (Creative Director, Electronic Arts Montreal)
Date/Time: Wednesday (March 25, 2009)   2:30pm — 3:30pm
Location (room): Room 131, North Hall

alternate
The Game Design Challenge: My First Time
Speaker: Panel
Date/Time: Wednesday (March 25, 2009) 2:30pm — 3:30pm
Location (room): Room 135, North Hall

Meaning, Aesthetics, and User-Generated Content
Speaker: Chris Hecker (Technology Fellow, Maxis/Electronic Arts)
Date/Time: Wednesday (March 25, 2009)   4:00pm — 5:00pm
Location (room): Room 135, North Hall

Nominee Reception
Date/Time: Wednesday, March 25, 2009, 5:30pm
Locations: Esplanade Room, South Hall, Moscone Center, San Francisco

9th Annual Game Developers Choice Awards
Date/Time: Wednesday (March 25, 2009)   6:30pm — 8:30pm
Location (room): Esplanade Room


Thursday, March 26th, 2009

GDC Microtalks – One Hour, Ten Speakers, Unlimited Ideas
Speaker: Panel
Date/Time: Thursday (March 26, 2009)   9:00am — 10:00am
Location (room): Room 2007, West Hall

From CS to L4D: Creating Replayable Coop Experiences
Speaker: Michael Booth (Game Designer/Developer, Valve)
Date/Time: Thursday (March 26, 2009)   1:30pm — 2:30pm
Location (room): Room 2007, West Hall

alternate
Physical Play: for Interaction, Collaboration and Creativity
Speaker: David Merrill (MIT Media Lab)
Date/Time: Thursday (March 26, 2009)   1:30pm — 2:30pm
Location (room): Room 130, North Hall

Helping Your Players Feel Smart: Puzzles as User Interface
Speaker: Randy Smith (Game Designer, EA)
Date/Time: Thursday (March 26, 2009)   3:00pm — 4:00pm
Location (room): Room 2014, West Hall

Post Mortem: Mission Architect for City of Heroes
Speaker: Joe Morrissey (Senior Game Designer, NCsoft)
Date/Time: Thursday (March 26, 2009)   4:30pm — 5:30pm
Location (room): Room 3007, West Hall


Friday, March 27th, 2009

Game Writers' Round Table: Techniques, Tips, and Concerns
Speaker: Richard Dansky (Manager of Design/Writer, Red Storm Entertainment)
Date/Time: Friday (March 27, 2009)   9:00am — 10:00am
Location (room): Room 110, North Hall

Beyond Balancing: Using Five Elements of Failure Design to Enhance Player Experiences
Speaker: Jesper Juul (Lecturer / Researcher, Singapore-MIT GAMBIT Game Lab)
Date/Time: Friday (March 27, 2009)   10:30am — 10:50am
Location (room): Room 2022, West Hall

Paper Prototypes of SPORE
Speaker: Stone Librande (Game Designer, EA/Maxis)
Date/Time: Friday (March 27, 2009)   11:10am — 11:30am
Location (room): Room 2022, West Hall

The Human Play Machine
Speaker: Chaim Gingold (Designer, Levity lab)
Date/Time: Friday (March 27, 2009)   12:00pm — 1:00pm
Location (room): Room 2020, West Hall

alternate
Vast Narratives and Open Worlds, Part Deux — Big Huge Problems
Speaker: Ken Rolston (Lead Designer, Big Huge Games), Mark Nelson (Lead Designer, Big Huge Games)
Date/Time: Friday (March 27, 2009)   12:00pm — 1:00pm
Location (room): Room 2007, West Hall

Destruction of Design
Speaker: Luke Schneider (Designer, Volition Inc)
Date/Time: Friday (March 27, 2009)   4:00pm — 5:00pm
Location (room): Room 2004, West Hall

alternate
Games Have Feelings Too!
Speaker: E. Daniel Arey (Chief Creative Officer, VisionArey Entertainment)
Date/Time: Friday (March 27, 2009)   4:00pm — 5:00pm
Location (room): Room 2022, West Hall

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5 responses to “My GDC Schedule”

  1. Seth Avatar

    That looks like a nice tight schedule. I wish I could attend several of those. I was really anticipating going to the Game Design Workshop in particular but unfortunately my company decided to scale back the number of people sent to GDC this year.
    I will be going to GDX, however, and I am looking forward to your talk there. It’s a cheaper consolation prize, I guess. It will be nice to visit Savannah again.

    Like

  2. C.J. Kershner Avatar
    C.J. Kershner

    I had the pleasure of previewing Ken Rolston’s talk at a recent IGDA NJ meeting and I highly recommend his session.

    Like

  3. Kim Avatar

    I’ve had meetings stomp on a bunch of the talks I want to attend, but still have yours free. Looking forward to it!

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  4. Viewer Avatar
    Viewer

    Your presentations were excellent. Where can we find your slides? I also want to see the slides from your previous presentations on Orthogonal Unit Differentiation and Designing to Promote Intentional Play.

    Like

  5. Carl Avatar
    Carl

    I’m also interested in seeing the slides, specifically on Fault Tolerance and Improv.
    Do you know if GDC will make anything public?
    Thanks!

    Like

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