Click Nothing

design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Nine years ago, I was stuck. I was stuck in Vancouver, stuck in school, stuck in a life of habits – mostly bad – and stuck in the tragic comfort of doing the same things, and making the same mistakes, over and over again. There were plenty of good things going on too. I was writing a lot – working on my thesis and writing scripts for independent films. I was making those films even, and working on the film projects of friends. There were a lot of creative things going on then, but the thing that would have the biggest impact on my life was the one that I considered to be only a hobby at the time. I was fiddling around more or less constantly (to the detriment of a lot of my other work in many cases) with the Unreal Level Editor. I was editing existing Unreal Tournament levels and working on levels for Unreal Mods. When I received an email from a friend of mine linking to a job posting from Ubisoft in Montreal calling for people with experience using the Unreal Editor, I sent in a resume on a lark. Six weeks later I was living in Montreal.

Within the same year – with the upcoming release of PS2 and the original XBox, I would hazard to guess that 10,000 other people got their first job in the game industry. A good percentage of them probably didn’t last a year. Another big chunk probably never shipped their first title. Of those that did, very likely whatever the game was, it wasn’t a blockbuster. And of those few remaining out of ten thousand who were lucky enough to ship a blockbuster for their first game in the industry, I suspect exactly zero of them can claim to have had the kind of luck I had starting as a level designer, then working as a game designer and scriptwriter on the original Splinter Cell. I was a rookie on an upstart team that won the World Series in their first season in the Major Leagues. Official XBox Magazine gave Splinter Cell a 96 – topping the 95 they had given to Halo. And it didn’t stop there. In my almost nine years here, I have shipped three games with over twelve million units sold through, and an average meta-critic of over 90%. I’ve been very lucky to say the least.

Yet, over the years, a number of friends have accused me of a certain false modesty in attributing so much of my success to luck. They’ve encouraged me to take credit for the hard work and the dedication. And over the years I have come to understand that, in fact, my hard work has been a non-insignificant factor in my success and resultant happiness. But more important than the hard work, probably even more important that the random chance that put me on such an amazing team, in such an amazing company, at such an amazing time, was one ingredient that I had not realized had been essential in flavouring the recipe of my life. I think today, looking back at the last decade, that the mystery ingredient in all of this was courage.

I am a person of habit. I have many good habits, but the reality is that new habits develop and reinforce themselves everyday, and it is rare that one just picks up good habits. We pick up bad habits, mostly, and the good habits we have and the few we are lucky enough to adopt often atrophy into bad ones. That is what was happening to me in Vancouver a decade ago, and while it is hard to look at your life and say ‘this is unsustainable’, it is even harder to look at your life and say ‘the reason my life is unsustainable is because I am unsustainable.’ It takes courage to do that, and it takes even more courage to take steps to rectify it. Luck and hard work only determine whether or not you regret taking those steps later. I can say with certainty that I have absolutely no regrets about the step that brought me to Ubisoft. I am thankful that Ubisoft fostered a development atmosphere that I, and so many others who came before and since, have felt so lucky to be a part of. I am proud – beyond measure – of the hard work that I and my colleagues have done here. And I am absolutely certain that those things will continue to grow and flourish; creating new opportunities for new developers willing to work hard and swing for the fences. I am certain that courageous people will continue to come here and grow, and excel, and achieve things that they may later foolishly attribute merely to luck.

But I am a person of habit. For me, habits begin to form when I am comfortable and content, and over time those habits settle. Their weight begins to rest heavily on the foundations of contentedness on which they were built. All the courage and hard work required to overcome my bad habits and forge myself a place where I can be happy, leads me back, inevitably to a place where I am once again comfortable and content. It’s a tragic spiral that I have been through a couple of times in my adult life now. It’s the fractal of my emotional landscape; habits recursing through habits, great pustules of discontent revealing themselves to be whiskered with golden curls of incredible joy which themselves, on closer inspection, reveal an acne of sorrow speckling their surfaces, ad infinitum. In the 451 weeks that I have been here, I have adopted many new habits. It has taken tremendous effort to prevent those habits from atrophying into bad ones. Pride burns into hubris. Willingness wilts into desperation. Confidence slows to stubbornness. Passion boils into anger. Each of these faults and others – without care and constant self-examination – risk becoming habits.

I am too comfortable. I am too content. And I know where that can lead for me.

Fortunately, for the first time in my life, I know the way forward. The way forward lies in my having the courage that I did not know I had a decade ago to bid farewell to those tragically comforting habits. I need to walk on hot coals and sleep on a bed of nails. I need to chew on broken glass. I need to drink paint. This post has gotten long enough and I am still afraid to come to the point, but what I really need more than anything is to write these words;

I gave notice of my resignation to Ubisoft on Monday, April 26th, 2010.

That’s me, acknowledging that I am unsustainable and taking the steps I unfortunately feel I need to take in order to rectify it. The odds of me having the same luck I had the last time I took such a step may be 10,000 to one against, but this time I hope my ability and willingness to do the hard work are beyond question. In that context, I guess we’ll find out just how true or false my modesty is. And I’ll be happy to admit it if I was wrong (but not too happy, and not too soon, I hope).

Without Regret

-Clint

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64 responses to “451 Weeks”

  1. MWSeverin Avatar

    Wow… congratulations and good luck.

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  2. Tinysubversions Avatar

    Fantastic news, Clint. I look forward to hearing of whatever it is you do next. (And hopefully to playing it as well!)
    And by the way, if your future plans include a game-dev-owned-and-operated restaurant… I’m in.

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  3. Kevin Riepl Avatar

    good luck man. takes a lot of inner strength for this. I wish you the best!

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  4. Nick Rudzicz Avatar

    You need to burn if you want to rebuild. Best of luck out there.
    -n

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  5. Jackslack Avatar

    But.. but… who will be the industry voice sympathetic to the little guys now?

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  6. George Kokoris Avatar

    Clint,
    I am all too familiar with that rut. May you forever be breaking out of it, time and again, even as its comforting walls rise on either side of your ascent.
    -G

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  7. Aubrey Avatar
    Aubrey

    Great goodluck, Clint! Respect ++. Expecting further greatness eventually!

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  8. Scott Siegel Avatar

    Well said. Hell, incredibly well said. Good luck to you.

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  9. Gamedreamer Avatar

    Excellent, Clint. An inspiring and bold action. 🙂 Can’t wait to see what you come up with.

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  10. ChristinaCoffin Avatar

    Best of luck to you!

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  11. jinkwell Avatar

    Definitely takes a good deal of courage to take on a risk! Really inspiring stuff. 🙂

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  12. TimCarter Avatar

    (Okay…whew Here goes nothing…)
    Mr Hocking,
    Back at the 2009 GDC, just before the Rant, I asked you if you ever thought of becoming a free agent. (You probably don’t remember.) You said thanks but you were comfortable now.
    Well, I’m guessing that has just changed.
    Since I only have your Ubisoft card, which I imagine is now defunct, and no other contact info, I was wondering if I could pitch an ask here. (Big if…) That is: Would you consider letting us build a game project for you? We’re Core Talent Games.
    We’ve been putting work into how to structure a game as a project – similar to the way film projects get structured. We believe we’re pioneering a new way to do this, but one of the biggest barriers has been the game designers themselves – they don’t want take the chance to be a free agent or to use the equity they’ve built up in their individual names (their individual brand so to speak). We think you have the power to be a free agent in game development – and thus push project-based big-budget game development over this hump. It would certainly take you out of your comfort zone.
    We’re honest, hard working, and asking you if you’d take a shot on considering this kind of a venture. You’d not only do another game – one you wanted to do – you’d be helping to give power and control to individual design talent in game projects.
    Best regards,
    Tim Carter
    CEO Core Talent Games Ltd
    t.carter@coretalentgames.com

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  13. Rich Avatar

    Congrats! I look forward to hearing about your future endeavors. You have to tear down the garage to make room for the torn-down garage.

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  14. Gtez Avatar

    Clint,
    We started at UbiSoft within weeks of each other and I am pleased to say that you’ve had a very positive effect on me over the past decade. I also remember a very similar feeling a few years back and it was a discussion with you and a few others too over some beers that lead me to make a very similar choice. That change has spurted great things in me too.
    You are one of the industy’s great ones and I hope only the best for you.
    Good luck in the future and keep us all in the know! 🙂
    -Jess

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  15. Michael Abbott Avatar

    When you live in a way that frees you to welcome whatever comes, even the darkness and uncertainty, you’re living a life unshackled from fear. It takes guts to push away from a safe harbor and set back out to sea with no certain destination. Bon voyage and best of luck, Clint!

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  16. Ross O'Lochlainn Avatar
    Ross O’Lochlainn

    Well Clint, it is a shame. Many fans were hoping that you might return to Splinter Cell to revive the project back to its former glory, as the standard of writing that you set for the game originally and continued to direct it with in Chaos Theory, is still the benchmark the series needs to set itself against.
    Unfortunately the cheap, first trip thrill fest of Conviction just doesn’t stand up to scrutiny, unlike the episodes under your command did so well.
    But I’m sure a man of clarity such as yourself knows what it is you must work towards and I look forward to whatever that is with great anticipation.
    Keep up the fantastic work because, while you may enjoy it, there are many that become enthralled by the products of your labour.
    – Ross

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  17. nine Avatar
    nine

    First Charles now you! Anyway, good luck. Not that you apparently want it 😉

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  18. Bikergofast Avatar

    Wow, you sound like you’re leaving the game industry altogether. Great writeup however, very inspirational. I have all 3 of the games above and love every minute of them. Don’t dissapear too long Clint.

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  19. Ben Abraham Avatar

    Bonne chance, Clint! (Or perhaps that should be ‘bon courage!’ but you seem to have that covered)

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  20. Dan Kline Avatar

    Having recently made the courage-leap myself, this reads like my own journal. I’ve had the fortune (misfortune?) to make this call many times this past decade, and it has always worked out for the best. Not only that, my colleagues who have done the same thing have 90% all landed on the other side safely and then some.
    It takes courage, but I’ve found courage is the middle step of that hard journey, not the beginning. And by the time you get to this point, the sun is already rising.
    Good luck and Godspeed. I look forward to hearing about it at GDC next year!

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  21. Aline Schleger Avatar

    It was always a pleasure to hear you whether it was at the SAT or Salle Montreal. I hope we will be able to hear more of your passionate speeches again and soon. Or at least to chit-chat about the industry 🙂

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  22. Rod Lopez Avatar
    Rod Lopez

    Congratulations Clint, and good luck!

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  23. John Healy Avatar

    Clint,
    Since stumbling onto you’re GDC 2006 presentation I’ve been an avid reader of the blog. You’re a true inspiration for anyone who is interested in getting into Game Design today.
    Thank you for your contributions to the medium so far and I sincerely hope for many more in the future!

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  24. MTN Avatar
    MTN

    TELL US WHAT UR PLANING MAN =]

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  25. Jon Avatar
    Jon

    The Hot Friday talk you gave about Far Cry 2, inspired me.
    I’m sure you’ll be fine, wherever you go and whatever you do!
    Have fun,
    Jon.

    Like

  26. Ex Ubi Buyer Avatar
    Ex Ubi Buyer

    Congrats, Clint. You’re free of stupid DRM now.

    Like

  27. Vincent GAULT Avatar
    Vincent GAULT

    I feel very lucky that my career in the videogame industry started with one of the game you made (FAR CRY 2).
    Wish you all the best for you future projects (whatever you do, it’s going to rock !)

    Like

  28. K. Adam White Avatar

    I feel I came late to the party, not having played any of your games prior to this year. However, I beat Far Cry 2 last night, and with that experience fresh in my mind I wish you the best of luck. Your games left a deep impression on me.

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  29. C.J. Avatar

    Congrats, Clint, and best of luck in all your future endeavors! I hope to see more of your high-level design theories turned into small projects.
    Also, whether intentional or not, 451 is an awesome number.

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  30. Roni Avatar

    Change can be something very uncomfortable, yet good. You would think I, with my age, wouldn’t know much about it, but living a life of habits is something I’m very familiar with. Fortunately for me, I found out how to supress the effect of those addictions much earlier. Who would say “moving your ass” and “getting things done” is the best way of beating your old self. Best of luck in your soon-to-come endeavours. I’m sure you still have a lot to contribute to this form of expression and entertainment.

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  31. Nick Fortugno Avatar

    Congratulations, Clint. I admire your ability to recognize when things are getting too comfortable and finding the courage to push yourself again. That’s how we stay alive.
    Good luck with your next steps and may the path of coals lead you to some wonderful new challenges.

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  32. Eugene Joseph Avatar

    Clint,
    Since you’re becoming a free agent and Core Talent Games is writing, then why not North Side, here in Montreal. We are working on Bot Colony (www.botcolony.com) the first game ever to include interactive conversation as an organic gameplay element. It’s not a bed of nails, broken glass and drinking paint, but it REALLY requires thinking out of the box. What kind of gameplay could you come up with if you can converse with the characters? Can it change the face of gaming as we know it today?
    Eugene Joseph
    CEO of North Side Inc.

    Like

  33. Count_Elmdor Avatar

    I loved Far Cry 2! Good luck in the future. Will you still be making games?

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  34. Will Avatar

    Bold. We’ll keep our eyes open for whatever is next from Clint Hocking, that’s for sure. Good luck and great things in the future, sir.

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  35. dave Avatar
    dave

    dude, splinter cell and SC: Chaos theory were the two best games in the series.. it must have been you that made them awesome!

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  36. Bruno Avatar

    As a fan of the work you did while at Ubisoft Montreal, I tip my hat to you sir. Good luck on whatever you are going to do next and wherever that is… but hopefully it will still be in Montreal 😉

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  37. techgamer Avatar

    best of luck, and look forward to whatever you do next

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  38. Nicholas Brown Avatar
    Nicholas Brown

    It’s great to hear about how you got your start and your words are wise ones. I think these are things that we all have to worry about, new talent and old pros alike. You and the people of your generation helped shape the Game Industry into what it is today and it’s because of people like you that I’m majoring in Game Design and Development in college. Not just because of the great games that you and yours produced but also because of the success you built for the industry. You have, through unbelievable amounts of hard work, dedication, and caffeine turned Game Development into a successful and rewarding career for younger people like me to aspire to.
    Thank you, good luck, and I hope to run into you out in the world sometime. =)

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  39. Aline DesRuisseaux Avatar
    Aline DesRuisseaux

    Well Clint, all that I can say is that I was honored to work with you on Splinter Cell and SC3…I wish to you good luck in your projects to come…
    Take care, 🙂

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  40. Ryan Avatar
    Ryan

    Good luck in your future endeavors. I also want you to know that Far Cry 2 is one of the best First Person Shooters I’ve played this generation; I could really see the hard work that you and the team put into it.

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  41. Roald Avatar
    Roald

    You are hereby my number one Hero!
    Good luck with your future projects!

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  42. R. Turner Avatar
    R. Turner

    Congrats!
    I went forward two years ago when I left Ubisoft Quebec to go back to university. After only two years at Ubi, I thought I had to move on too. I’ll always remember when you did a Hot Friday at our studio. You’re a top designer!
    I wish you good times and success in everything you do! Good luck!

    Like

  43. jololo Avatar
    jololo

    I’ll resign too, Ubisoft Montreal’s not what it used to be

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  44. Tim Kerchmar Avatar

    I left the game industry a year ago and can vividly remember calculating out how many hours a week my wife and I would need to work as shift managers at a local restaurant to make a living (backup plan). We already shunned the typical decisions that lead to financial responsibilities, but I am a pretty financially conservative person. Since then, I have made more money when I actually do work and have had more time to enjoy the remaining youth that I have (30 is too close), and got to enjoy my new bride in a way that I regretfully missed during the first year of biannual crunch times. You’ll soon be in a place where you wouldn’t even want to go back!

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  45. Jacob Avatar
    Jacob

    I’ve really loved the games you’ve worked on, and your comments about how games should be. You’re probably at the top of my list of people I admire in the gaming industry. You never seemed complacent, and this proves it, you always looked for ways to make things work differently and better, and I think Chaos Theory and especially Far Cry 2 are a testament to that. Good luck with your future endeavors!
    – Jacob

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  46. Jonathan Morin Avatar

    Great post Clint,
    Good luck on this new chapter of your life. I don’t think any word is really necessary to tell you how much I appreciated our design dynamic on Far Cry 2. All the great debates we had and hopefully still have forge our friendship in many ways. Best of luck for all those new moments of your life(big year for you)and the same goes for Anne-Marie.
    Without Ubi as a link, let’s make sure we still see each other from time to time. You will always need that guy with the balls to say: “And I am 100% you are wrong…” 🙂
    Was an honor and still is…
    Jonathan

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  47. Mitch Krpata Avatar

    Good luck with what’s next.

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  48. Pascal Belanger Avatar

    Good Luck Clint,
    You are one of my inspirations in this industry and one of the great minds @ our studio.
    I wish you find a challenge worthy of your talent.
    Keep us posted!
    Adios

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  49. Fran Avatar

    Good luck! I hope this means more blogging more often

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