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I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Game Criticism
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The last set of slides I have to put up are those for my five minute talk about game rating systems that I gave as part of Richard Lemarchand's Microtalks session on Thursday morning. Overall I really enjoyed the session – though the prep was a nightmare. I guess it's pretty easy to enjoy a session where…
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Daniel Golding, over at Subject Navigator, brilliantly torpedoes my last post below the waterline by linking the 29 Blogs switched-on gamers should read. (and as a bonus, there aren't 29, but 39) In most cases he links not only the blog, but one or more of the most important posts of the past year from the blog.…
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So for those who don't know, I've been on vacation. In fact, I have just gotten home from being on vacation from my vacation. Even better, that nested vacation followed hard upon a vacation nested in my honeymoon nested in my vacation. So it has been a long time chilling out for me. Prior to…
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So Far Cry 2 is on shelves now world-wide. I can see from the XBox dashboard that lots of my friends are playing the 360 version. Achievements are not only great for players, but for developers too as I can track where each of my friends is (more or less) in the gameflow by seeing…
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Okay, not really. Jurie, over at Intelligent Artifice linked off this op-ed piece from the NY Times last week that I only got around to reading yesterday. I was honestly surprised at how insightful the article is. Normally games coverage in the mass media is dull and lifeless at best, or part of a blind…
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Last month there was a short interview with Harvey Smith in Game Developer that I really enjoyed, though I thought it was pretty short. Fortunately – it was short – as in a condensed version of a much longer (and much more interesting) interview on Gamasutra. Kudos to Harvey for making a game that says…
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The problem of what the game is about [traduit en francais ici] About a year ago, I praised Ian Bogost's critique of Bully and lamented the unfortunate lack of game criticism, as distinct from game reviews. Roughly speaking, we could say game criticism is for game developers and professionals who want to think about the…
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So for those who don’t already know, my game grabbed the cover of PC Gamer (US) for our exclusive unveiling. It’s the October Issue, on shelves now. It’s packed with details, well written, and I think the smart lay-out really leverages some of the look and feel elements we’re shooting for in the game, which…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…