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design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: GDC07

  • So immediately following my GDC presentation, I did an interview with Bonnie Ruberg from Gamasutra, which is now up on their site. It goes into a few more details about the talk, and Bonnie also asked a few good questions about gender issues in exploration… some stuff I hadn’t thought much about.

  • So a little while ago I blogged about this mentoring thing I was doing with Telefilm. It’s been pretty fun, and I learned a bunch and got to meet some cool people. One of the two teams I was mentoring in that initial round  the guys at Hothead Games in Vancouver – made it through…

  • So this (late) post will be my last one about GDC. It will briefly cover my impressions of my two favorite sessions which I already acknowledged will probably not be surprising to anyone. Both were design talks, and both tackled specific issues in design that I have thought about often, but have never had the…

  • Dammit. Been wanting to squeeze in the time to throw up my thoughts on my two most favorite GDC sessions this year, but got terribly sidetracked. After returning from GDC, I had a little rush to close some things on the project before heading off to Paris for some big meetings. Then, back home for…

  • So for some people, these two talks might come out of the blue. Both of them were in tough slots, and both of them were in small rooms. One was about level design and one was about writing. Two topics that speakers have a hard time impressing me with. But as was the case with…

  • So, I wanted to post some thoughts about my favorite GDC sessions and comment on some of the takeway. Unfortunately, this was such an excellent GDC, and I tend to post huge tracts anyway, that I think I had best not do it all in one post. There are six sessions I wanna talk about…

  • The slides and the accompanying paper for my GDC presentation are up for anyone interested. There were three questions people asked after the presentation that I think really contributed to the talk and enhanced even my own understanding of the topic (there were other very good questions too, but these three were the ones I…

  • Just got out of bed from a nap after my red-eye back from San Francisco and thought I’d fire up my first few thoughts about GDC this year. I’ll probably do a few posts about GDC in the coming days, as well as find a chance to put up the slides for my talk, though…

  • So I’ve been doing this for a couple months now and just never had the time to post about it. Telefilm Canada is running the Great Canadian Video Game Competition, which invites independent Canadian developers to propose projects and get funding for development. From all of the entries to the competition, the jury (which includes…

  • So I had the opportunity to do a kind of trial run of my GDC presentation for the local Montreal IGDA Chapter last week. While I wasn’t super happy with it, it was really just a first draft, and I’ve been working on it on and off since. Should have a much better version in…